Rob Pike’s 5 Rules of Programming
Copied from users.ece.utexas.edu/~adnan/pike.html
Rob Pike is one of the designers of the Go programming Language and was also a core member of the Unix team at Bell Labs (he was the co-author of The Unix Programming Environment with Brian Kernighan).
He’s also known for his 5 Rules of Programming.
Here’s the five rules…
- You can't tell where a program is going to spend its time. Bottlenecks occur in surprising places, so don't try to second guess and put in a speed hack until you've proven that's where the bottleneck is.
Measure. Don't tune for speed until you've measured, and even then don't unless one part of the code overwhelms the rest.
Fancy algorithms are slow when n is small, and n is usually small. Fancy algorithms have big constants. Until you know that n is frequently going to be big, don't get fancy. (Even if n does get big, use Rule 2 first.)
Fancy algorithms are buggier than simple ones, and they're much harder to implement. Use simple algorithms as well as simple data structures.
Data dominates. If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.